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Thursday, April 12, 2012

4.3.3: Fire Mage Tips & Tricks for Dragon Soul HC

Haven't made any guides for live in a bit and also kinda neglected mages for a bit so here we go: some tips & tricks for mages in DS!

I will go through stuff like when to preferably use Combustion, when to use your pot, when's the best time for TW from a mage PoV, how to position yourself and what kind of mechanics you can take advantage of.  I will go through every boss one at a time even though there isn't much to say about everything.

These tips are from a 25man perspective since that's what I raid on my mage but they can be used for 10man aswell for most of it. All things suggested in the guide aren't necessarily the best idea if you're progressing the boss and need to optimize everything for the raid, some of the tips are what some would call dps whoring :). For example the suggestions for timing your raids TW aren't necessarily the best choices for your whole raid.

  • You can spread DoTs on both copies of Morchok when he splits to two by Impacting when the copy is in air. The boss splits at 90% HP and you should try to get a good Combustion and Impact up before this so you can spread Combustion on both of the bosses.
  • Depending on how you tank the bosses you might be able to multidot both copies.
  • After your first Combustion just use it on cooldown but still keeping an eye on procs etc. 
  • TW is best used when the boss is below 35%. Use your second pot when you preferably have lust up and boss below 35%, a bit before Combustion is off CD to get a good ignite up for the Combustion.
  • Black ooze is your best friend. Don't use Combustion in the start, instead, stack your tier bonus to max.
  • If a black ooze spawns save your Combustion, if it doesn't you should use it on the boss now. The other option if there isn't a black ooze is to wait for blue ball to spawn, have it gripped to melee and then spread Combustion off the boss to the ball.
  • If black ooze did spawn and hit the boss, start building a good Ignite on the boss and Combustion asap when all adds are in range. Try to do it as fast as possible though to let your Combustion tick fully; the more AoE your raid has the harder this gets.
  • After this you can just use Combustion in every phase if you have the t13 bonus so keep doing it on CD but obviously timing it with the adds in black phases.
  • Remember to leave LB + preferably Pyroblast DoT on boss before you switch to ooze, also keep multidotting the blue ball when it's up and there's nothing to AoE. You can get Pyromaniac up for oozes if you have DoTs rolling on both the boss & the blue ball when you switch to the ooze.
  • Generally TW is used depending on the raids needs here, for you it'd be best to do it when the boss is below 35% and you have a black phase. Here's where you should pot aswell.
  • Use Combustion pretty much on CD. You can spread it from the boss to a big tentacle during black phases if you're not assigned to go far away from the boss.
  • Keep LB rolling on 3 mobs in black phases for Pyromaniac. One of these should be the boss preferably if you're aiming for dips.
  • You can bounce the orb alone with Cauterize. You can't Ice Block it though as that way the orb will just go through you. Cauterizing the orb can help a lot with both healing & damage.
  • From a mage pov, TW is best used when the boss is below 35% HP. This is also where you should pot.
  • Combustion is best used on the Ice Tombs on 25man. However there's a chance that you get tombed yourself or that the tombs die too fast. If you're not aiming for ranks etc. the safest bet is to Combustion during Feedback. Keep in mind that on 10man theres only 2 tombs compared to the 6 you have in 25man.
  • Depending on which phase you get first (check the bosses weapons to see which one is coming first), how fast you do it & if you're planning to Combustion on the tombs or on the feedback you want to either use Combustion at pull or save it. The following "table" should give you a good idea on how to use the Combustion in start depending on what you get first and what you plan on doing but it is affected by how fast your group gets through the phases.
                                Comb. on                Feedback     /   Tombs
                              Lightning first              Save         /     Save
                             Frost first                      Save         /       Use
  • Start casting a Pyroblast on the boss before lightning/frost phase ends so that it will hit the boss when she gets feedback.
  • After the first Combustion just try to use every Combustion on tombs/feedback depending on which one you chose to do it on initially. Be careful with your t13 bonus stacks especially in lightning phase.
  • If you're using the tactic with all ranged & healers stacking in middle in frost phase, be sure to keep LB rolling on as many of the 4 Crystals as possible (3 for Pyromaniac). Always be on the highest HP Crystal until one of them reaches 35%, at which point you switch to that one for Molten Fury.
  • If you're running outside in frost phase you can blink through walls to get more standstill time and you can also just let them pass by yourself by just stepping slightly in the frost zone and going back out after the wall has passed.
  • You can dispel yourself every 30 seconds by going inside the frost zone with Mage Ward on, but this will require you to put one talent point in Molten Shields.
  • TW is best used after the last lightning/frost, when the boss is below 35% when she gets feedback.
  • Use Combustion on CD, slightly weaving it around your procs/lust/pots etc. Do not wait around too long for using it though. Best idea is to see how long it takes for your raid to kill the boss and then count from that how long you can wait with using your Combustion to not lose a whole Combustion.
  • Before the pull, pop Mirror Images at 3 seconds to engaging, Flame Orb at 1.5 seconds and prepot right after the GCD triggered by Flame Orb has ended.
  • Try to weave in Scorches/Fire Blasts if you can't fit a full Fireball and can't do a LB/Flame Orb/HS when your Fading Light is ending or when Hour of Twilight is about to happen. 
  • Because of the possible need for Fire Blast here, talenting Improved Fire Blast can be a single target dps increase and a good way to sometimes proc an extra HS.
  • Always try to postpone going in for Fading/Hour as long as you can.
  • It is better for mages if TW is used below 35% rather than in the start. You should use your 2nd pot here if this is what you do.
  • Cauterize works on Hour of Twilight but not on Fading Light.
  • You can solo soak small swirly thingies without much risk due to having Cauterize.
  • In the start of the fight you can go and DoT up Goriona and both of the first drakes if you go to the left balcony and from there upstairs to the roof of the ship. Optionally you can also just DoT the drakes up and this way use your prepot a bit later having it still up for building your first Combustion.
  • If your tank is tanking the melee adds next to one drake, you can keep spreading DoTs to them all.
  • You should always try to spread Combustion to as many mobs as possible.
  • Remember to DoT up drakes that fly over the Gunship.
  • In p2, try to stand as close as possible without getting interrupted for minimal movement. If you're close enough, blinking is a dps loss and you should instead just move and use the stuff you usually use while moving, ie. LB/HS/Flame Orb/Scorch.
  • In p2 keep spreading DoTs from Goriona to Blackhorn constantly.
  • Best time for TW here is when both boss & the drake are down on the deck & your Combustion is going to be off CD during it. You should use your second pot for this also.
  • Glyph of Living Bomb beats Glyph of Pyroblast here.
  •  Generally speaking you should be playing Arcane here.
  • Bottled Wishes is an insane trinket for tendon DPS.
  • Always time your burn phases for the Tendons.
  • You can usually weave in at least one AP between tendon lifts, depending on how good your raids dps is.
  • When tendon is coming up, be sure to have 4 stacks of AB debuff for it. Open with your PoM to keep the stacks up and after the PoM pop your AP.
  • When the amalgamation is casting Nuclear Explosion, use Mage Ward on the first tick of it and Mana Shield on the 2nd tick of it. This way you'll get 4k+ spellpower for your first few ABs through Incanter's Absorption.
  • Pop a Flame Orb before the tendon goes up. Try to aim it so that it will hit the tendon instead of the bloods.
  • For the tendon just spam Arcane Blast. Keep an eye on the timer for how long it will be up though, and in the end if you know for sure that you can't fit a Blast in anymore, use Arcane Barrage with 4 stacks to get the last bits of damage on the tendon.
  • Arcane mages are really good for breaking grips. Always try to precast one Arcane Blast with 4 stacks on the Corruption so that the Blast hits the Corruption just at the moment it starts casting the Fiery Grip.
  • Pot & lust the first lift of the last tendon.
  •  Depending on if you need TW for the 4th platforms first parasite, you could TW twice in this fight: First on pull and 2nd time in the last phase.
  • If the raids AoE allows, the best way to use your Combustions is to use the first one on the Hemorrhages when they spawn and then spread it for spellweave cleaving on the big tentacle. After that you should always try to use it either during Cataclysm if it's back up in time or fast in the start of the next platform.
  • Keep LB rolling on the Arm/Wing Tentacle alongside the Corruption when you're killing the Corruption. Always make sure the LB:s are up when a bolt or a Corrupting Parasite is coming up so that you'll have Pyromaniac up for them. 
  • Parasite can be placed so that spreading DoTs from it will spread to the Corruption or the Arm/Wing.
  • You will have mana problems on this fight. Make sure to use your evocates so that Cataclysm/Hemorrhages aren't up when you're doing it. Remember to wait for your DoTs to expire and then refresh them before Evocating to not lose uptime. Best place to Evocate is if you have agreed to stop dps at a certain point of the fight.
  • Use Mana Gems alongside Evocation.
  • In p2 you should try to Combustion on bloods or a big bunch of fragments. Spreading it will also spread it to Deathwing.
  • Combustion doesn't double dip from Cataclysm but it is obviously easier to get a good ignite up with the damage increase and that's why Combustioning there is adviced when possible.
  • Use your second pot according to your own judgement here. For your own dps the best time would be to use it on one of the first 3 Cataclysm's due to not having to switch for small tentacles during them, or for one of your Hemorrhage Combustions. However at these times there isn't really a need to do a lot of DPS so it might be better to use it somewhere where you need the dps for something (to beat Cataclysm, to beat 3rd impale, to get extra wave of bloods before fragments in p2 etc.).
  • If you really want to minmax here you might be able to adjust your hastelevels according to the haste buff present on first 3 platforms. Generally speaking though going with the same reforges as normally would probably be your best bet. See the Stats & Optimization post in my mage guide for different haste breakpoints.
  • Glyph of Living Bomb beats Glyph of Pyroblast here.

I hope this post helped some mages out there trying to maximize their DPS in DS HC. As always, I'm open to more suggestions/requests for guides! In fact, this guide was made because of a great suggestion. Keep 'em coming!


1 comment:

  1. Thank you so much! I've been looking for something like this for a while now. It's improved my dps so much.